RPG Character Mecanim Animation Pack- Free Download


RPG Character Mecanim Animation Pack v6.4 (Latest version) in Unity

Download this Unity RPG Character Mecanim Animation Pack asset now!


If you’re looking for a complete set of high-quality RPG Character animations, this is it!

1060 polished and professional animations, with included Xbox360 gamepad compatible, physics-based character controller script, ready to drop into your game!

Link to Animation List

Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models. The provided Animation Controller is clean and concise, or just plug the animations into your existing setup. The character uses Root Motion for precise movement tracking, with highly tweaked blending for perfect transitions.

Included in the RPG Character Mecanim Animation Pack

– 1060 High-quality animations, with more added upon request.

Link to current asset update requests.

-16 different fighting styles/weapon types with included weapon models, character models, and set models.

  • 2 Handed Sword
  • 2 Handed Axe
  • 2 Handed Spear
  • 2 Handed Bow
  • 2 Handed Crossbow
  • Staff
  • Sword
  • Mace/Hammer
  • Dagger
  • Thrown
  • Shield
  • Left/Right/Dual Pistols Unarmed
  • Swimming
  • Climbing
  • Rifle
  • Spear

– Casting animations for Unarmed/Armed/Staff weapon styles.

– Full Mecanim Humanoid Skeleton with full 5 finger hand support.

– Built-in Head look controller.

– Clean, concise Animator Controller ready to hook into your code.

– Full-featured, physics-based rigid body Character controller with Xbox360 gamepad support.

If you would like to try out a sample version of this asset, you can grab the RPG Character Mecanim Animation Pack via this link.

Version 5 Changelogs

Update 5.8: Fix Blocking. Fix Aiming. Adjust Unarmed animations. Switch starting state to Unarmed. Remove outline meshes. Organize folders.

Update 5.7: Move Animation Events to stand-alone script which is automatically added. Modify Prefab setup to make it easier to swap custom models in, allow some components to be removed without errors. Adjust Armed animation idles.

Update 5.6: Update package to Unity 2019.1.0b8. Fix some animations, update a few animations, and fix immediate conversation stop.

Update 5.5: Update package to Unity 2017.4.31f1.

Update 5.4: Update package version to Unity 2017.1. Fix some layer warnings and update some animation import settings.

Update 5.3: Allow 2handed running attack animations. Fix mis-exported Crossbow animations.

Update 5.2: Change scripts so that GUIControls and NavMeshAgent components can be removed without issues.

Update 5.1: Armed boost animation, fix climbing and sit start/end poses, remove club weapon style (use 2hand sword instead), export all animations with root motion node, consolidate perfectlookat script, misc animation and animator fixes and tweaks.

Update 5.0: Fix movement blend trees. Fix and adjust animator connections and blends. Fix script errors.

Version 4 Changelogs

Update v4.9: Integrate Super Character Controller. Split character controller into multiple scripts for ease of update and replacing. Add jump flip animations for all weapon styles. Add swimming animations and tweak swimming. Change controller default buttons. IKhands now integrated into controller and automatically blends for 2handed weapons. Update character avatar to use Tpose for initial rig setup. Multiple animation and animator adjustments.

Update v4.8: Update Headlook controller. Add jumping and running attack animations for melee weaponstyles.

Update v4.7: Add Unarmed sprinting animation. Add idle alert animations for all weaponstyles and Unarmed.

Update v4.6: Add global animation speed adjustment, Add Rifle/Crossbow blocking animations, add Rifle bayonet and butt hit animations, add Yes / No emote animations, Boost/Victory animations for all weaponstyles.

Update v4.5: Replace many Animator triggers with Integer selection and single trigger per type of action, and update many Animator connections with updated parameters. Add bowing animations.

Update v4.4: Add 2nd Kick animation for all Weapon/Fight styles. Fix 2hand club Animator settings.

Update v4.3: Add crouch idles for all weapon styles.

Update v4.2: Clean up / optimize weapon switching code.

Update v4.1: Add Dual Sheath/Unsheath animations. Reorganize animator, remove ‘Armed’ property.

Update v4.0: Add talking animations. Set Relax as default state, create transitions to Unarmed and Relaxed states, modify Relax animation stance.

Version 3 Changelogs

Update v3.9: Fix climbing, add slope navigation, misc fixes.

Update v3.8: Hip Sheath/Unsheath animations, charge animations, clean up roll animation blends / fix issue, tweak some Spear and Sword attack animations.

Update v3.7: Injured walk animations.

Update v3.6: Clean up/streamline animator by switching to state transitions and allow for easier state blending. Injured idle animations. Hook up custom pistol idle animations for Armed stance. Improve jump blends.

Update v3.5: Directional Aiming for Rifle and Crossbow.

Update v3.4: Directional aiming animations for 2Handed Bow and bow pull blend, directionally blended firing animations, fallDelay for small drops and going down slopes to stop triggering fall state, fix casting animation event timings, further abstract inputs, update documentation.

Update v3.3: Add Buff, AOE, and Summoning casting animations.

Update v3.2: Add instant weapon switching option. Make all casting animations loopable.

Update v3.1: Add requested dodging animations for all weapon styles.

Update v3.0: Add turning animations for all fightstyles.

Version 2 Changelogs

Update v2.9: Add relaxed walk/run blend. Adjust Bow/Crossbow Idle pose, adjust animation movement blendings.

Update v2.8: Add running Attacks for Armed fight style. Fix some scripting bugs.

Update v2.7: Add 2Hand Bow Blocking animations. Fix misc weapon switching and attacking with Shield bugs. Add Unarmed Roll Forward Loop animation, and TurnL and TurnR animations.

Update v2.6: Add requested Sleeping animation, fix Animator transition errors, add basic NavMeshAgent support, adjust Relax idle animation.

Update v2.5: Add requested Pistol reload animations.

Update v2.4: Re-export all animations without meshes in the .fbx. Correct some misc. animation/export issues. Add diagonal shooting strafe animations.

Update v2.3: Add 2Hand Sword overhand throw attack. Add alternate shooting animations. Add Crossbow reload animation, spear throw animation. Add directional running animations for all fightstyles.

Update v2.2: Add Revive animations for all fightstyles.

Update v2.1: Add more requested Sword and 2Hand sword attacks.

Update v2.0: Add Pickup and Activate animations to all weapon styles. Add requested Sword and 2Hand sword attacks.

Version 1 Changelogs

Update v1.9: Add diagonal strafe animations to all the fightstyles. Fix some weapon switching and climbing code.

Update v1.8: Add animation events to Movement, Attack, and Casting/Shooting animations. Clean up some animations and add root motion to some translation animations.

Update v1.7: Add ladder climbing.

Update v1.6: Add new Club and 1 handed Spear fightstyles and models. Added 2Handed Spear animations and Shield bash animation. Fix issue with weapon switching after Swimming.

Update v1.5: Add Rifle weapon type and directional movement and aiming.

Update v1.4: Add camera rotation control and requested Sit/Stand animations.

Update v1.3: Adjust control script for camera relative movement and abstracted inputs for easier script hookup for outside controllers. Added requested Shield-Run-Block animation and IK hands script for adjusting hand placement on weapons for different proportioned arms/weapons.

Update v1.2: Added swimming and female walk. Fixed a few issues with Animator referencing incorrect animations.

Update v1.1: Added 9 pistol animations for Left/Right/Dual attacks.

Is your Unity asset not included? Feel free to contact us and we’ll provide the asset you wish.

NOTE: Alpha versions of Unity are not officially supported. We try to support beta versions of Unity when possible, but it is generally recommended that you use an official Unity release for maximum compatibility.

Details on this asset from the official Unity Store.

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